Hi guys im new making iOS games (spriteKit) and im making a game where im using two spritenodes (left, right) but is the same hero. The game is about evading obstacles that are comming from two sides so when i tap one of the sides the opposite node should disappear and appears on the right place. The problem is when i tap more than once on the same side of the screen it appears more nodes and i dont want that. Here is the code:
override func touchesBegan(touches: Set, withEvent event: UIEvent) {
for touch in (touches as! Set<UITouch>) {
var Location:CGPoint = touch.locationInNode(self)
var Node:SKNode = self.nodeAtPoint(Location)
if(Location.x < self.size.width/2) {
node2.addchild(sprite2)
node1.removeFromParent()
}
if (Location.x > self.size.width/2) {
node1.addchild(sprite1)
node2.removeFromParent()
}
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